Digital immigrants, digital natives and the newer generations
On Tuesday Gerri Sinclair, Bruno Cerboni and I did a talk in Telefonica's Distrito C in Madrid about the future of virtual worlds. Gerri has been with us for a couple of months as a visiting researcher to help us with our work in virtual worlds and Bruno is the CEO of Italian Virtual Parks, the company behind Moondus which is a high quality 3D virtual world engine that we use for our projects. Gerri's talk was very interesting and it was a very short summary of a long course on virtual worlds that she has been teaching in our R&D center in Barcelona. During her talk, she showed an slide categorizing how people of different ages relate to technology (picture of the slide below courtesy of Oriol Lloret that was in the audience and is the brain behind the Hybrid Worlds project that we are doing with Gerri and Bruno, more about this in the future) as follows:
- Older people are digital aliens, complete foreigners to technology,
- Baby boomers are digital immigrants, foreign to the technology world but adapting to it as they enter adulthood with certain difficulties
- Digital adaptives, born in the 70's, entered the technology world at an early stage (Gerri recalled that PacMan was born in 1972). For the record, I was born in 1971 and I was recently referred to as old by my girlfriend because my first computer was a Sinclair ZX81
- Digital natives, from the 80's, they have lived with technology all their lives, they live in hybrid worlds partly online party offline,
- Digital avatars, born in the 21st century, they live mostly in the online world and have lots of virtual relationships and communications
I do feel more like a digital native than adaptive even though by age group I belong to the former. I loved that slide and refer to it during my talk later. At lunch, I asked Gerri about it and she mentioned that the term digital immigrant and digital was coined byMarc Prenski in the context of education and that she had come up with the other ones. Here you have what I think is the original article from 2001 were Marc introduced the terms, I had a lot of fun reading it as I am surrounded by digital immigrants (many of my peers and people senior than me) that are fairly technology savvy but fit very well with the digital immigrant patterns described in the article: printing emails, bringing paper rather than a notebook to meetings, calling you after sending you an email, etc. After reading this I am more convinced than I was before that one of the reasons some companies have a hard time innovating on the Internet is because a lot of the people taking decisions about products and services are digital immigrants (or worst, digital aliens) and therefore they do not get some of the things that digital adaptives or digital natives like. This terminology is really cool as it helps not only to understand educational issues but also to explain differences in behavior when using digital services. The scary part is the new addition that Gerri has come up with, Digital Avatars, people that mainly have virtual relationships and communications. It makes me think that someone 20 years from now is going to be blogging (in which ever form they do it in the future) and saying something similar about digital natives..
Carlos
Carlos, my sister just sent me the link to your blog and I was shocked to see your comment that I had reminded the audience at my talk in Madrid that "Pacman was born in 1972." I couldn't believe my eyes because Pacman didn't actually come out until 1980. I meant to say (and actually thought I had said) that 1972 was a major turning point because that was the year that Pong was released.
At any rate, I am sure you heard me correctly so I apologize for the slip and would like to go on record with the correction:
Pong was a first generation video game which ran on a black and white TV and was first released by Atari as a coin-operated arcade game in November 1972. Pac-Man was first released in Japan in May 1980.
So in terms of my talk we could say that Pac-Man was the popular culture icon of kids born in the 1980's - the Digital Native generation.
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Posted by: reabbicle | November 26, 2008 at 01:40 PM
Carlos,
I totally agree with you specially in the last part of your post where you state that you understand why companies struggle to innovate because of their "managers"...
I have to admit that in this sense I'm enjoing the crisis since it will (I hope) force us to make the change from the "RIGITAL" to the digital world...
We suffered a revolution a revolution a decade ago when a "cuple of people got into their hand an incredible bunch of new technology and (like if it was drugs, and maybe it was) the creativity started to flow... business plans based on forecasts made on drugs, that are now now taken out of the drawers...
My point is that NOW society will make the change... and (as you said yestarday @ ENTER) many people are becomming obsolete in a very short period of time...
AND THIS WILL BE A MAYOR PROBLEM...
a bunch of people will be able to create 1000000000 times more value than the obsolete...
The digital gap will be very harmful if we don't have a plan B after the "crisis"...
just a comment: I have a 23 month old kid... and it's incredible how he interacts with technology...
It's perfectly obvious for him that the widgets on the phone are buttons which he can touch and expect an effect... this is like this since he was 10 months old, before he could even WALK...
cheers Carlos, I'll try to follow your posts
Posted by: Luis Mateos Keim | April 02, 2009 at 07:31 AM